Retargeting an animation in Blender Plugin 1.1 and above

Video walkthrough

Step by step

In order to retarget an animation in Blender you will need to do the following:

  • Open the Retargeting panel.

  • Select an armature with an animation as the source armature, select an armature that should receive the animation as the target armature and then press "Build Bone List".

  • Check if the bones got filled in correctly and fix any incorrect or missing bones.

  • Select "Auto Scale" if the armatures differ in size or resize them manually.
  • In "Use Pose:" select the pose that should be used for retargeting.

Important: Make sure that both armature are in the same pose for correct retargeting.

  • Press "Retarget Animation".


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