Build version 2.1.0.27 (Windows) / 2.1.0.10 (Mac)
Time to get exportin'!
We know that Rokoko Studio is just a small (but significant part) of bigger animation pipelines, and therefore our exporting and livestreaming functionality is critical to make it a fitting piece of the puzzle. With this release, we've therefore focused on implementing some of the most critical export options.
Maybe most significantly, you can now choose a Skeleton Target to export to. This includes all the options from Studio Legacy - Rokoko Newton, HumanIK, Mixamo and 3ds Max Biped - but we've also added the highly requested option for the Unreal Engine Skeleton Target (note that this doesn't include exporting in an A-pose, but that's still something we're looking into for a future release).
We've also brought back .bvh export, giving your a broader range of export options. Of course, .bvh is a more limited file format compared to .fbx, so you'll see some export options disappear if you choose .bvh - not much we can do about that, I'm afraid.
While we're working on a range of other new features that's still some ways out, we're also happy to introduce some smaller, but significant quality-of-life features, such as drag'n'drop to pair live input or an arrow indicator for selected actors that are out-of-view.
We hope you enjoy and as always, remember to share your thoughts and impressions
- Discord (general feedback, issues, etc.)
- Productboard (feature suggestions and voting)
New features
- New export options
- Export as .bvh
- Skeleton targets (Rokoko Newton, HumanIK, Mixamo, Unreal Engine, 3ds Max Biped)
- Constant Key Reducer toggle (reduces export file size and speed by not including a keyframe on every frame)
- Added drag'n'drop for live input to actor pairing
- Added a 3D viewport arrrow for showing out-of-view selected Actors
- Added a built-in Net Promoter Score survey to get better ongoing feedback
- Added the option to not use the L4Z json compression for custom livestreaming targets
Improvements
- Improved all icons and graphics to be more optimized and crisp
- Show explanation tooltip when the recording button is disabled
- Added and updated some error code names and descriptions
- Clip View is automatically exited, when starting a new recording from the Command API/Face Capture app
- Improved flow when changing Studio Beta settings, to better highlight applied changes and when there's changes to apply
Fixed issues
- Fixed an issue where Studio Beta would become unresponsive if it had been left idle for 10 minutes or more, and with one or more wifi devices connected
- Fixed an issue where the same account could be log into Studio Beta on multiple computers at the same time
Scene View and Setup
- Actor labels on hover now show at the correct place, even if Actors have been moved
- Confirmation dialog is now showing when changing teams and the scene is still syncing
- Right-aligned icons in the Scene Outliner are now always shown, regardless of panel width
Recording, Editing and Filters
- The actor state (e.g. position) is now saved and applied to recorded clips, so that changing the actor position afterwards doesn't impact the recorded clip
- The "Reset Locomotion" option now works, resetting the Locomotion segments to their initial state after having recorded
- When unpairing live devices, their ghosted 3D representation no longer retain the filters of the actor they were paired to
Exporting
- Fixed an issue with Body and Face meshes being separated when importing into Blender
- Fixed an issue where imports to Blender was corrupted if the Actor had been moved in Studio Beta
- Fixed an issue where rig bones were not showing when importing to Maya, unless the Body Mesh was included in the export
Livestreaming
- Fixed an issue with "twitchy" livestreaming due to missing render interpolation
- Fixed the wrong order of thumb joints
Devices and Device Manager
- Fixed an issue where the device name would sometimes be empty after a firmware upgrade
- Fixed an issue where wifi settings couldn't be applied to devices with empty names
- Smartgloves left/right are now more accurately displayed as left or right gloves in both names, icons and diagnostics
- Firmware status for wifi devices is now disabled, as it was not showing correct values
Rokoko ID Website
- Creators and member roles can now invite people to the team (at roles lower than their own), and the role dropdown now only shows the valid values
- Creators can now change the role of other users (to roles lower than their own)
- Proper error is now returned for Starter Plan teams that try to add creator seats above the allowed threshold
Known issues
New known issues:
- If you delete an Actor/Newton from the scene that is linked to a recorded clip, it currently breaks the clip from being played back, livestreamed or exported
- Export
- Exporting as .bvh with the 3ds max biped skeleton target gives an empty scene when importing to 3ds max
- Exporting using HumanIK skeleton target does not have working face animations
- Changes to the Actor position are not considered when exporting to a skeleton target other the Rokoko Newton
- The first time you enter clip view for longer recorded clips, the animations will not show properly. Just exit and re-enter the clip to get it working.
- Actor/Newton's head blendshapes are sometimes causing mesh distortions on the side of the head
- When removing a foot lock segment in the timeline, foot lock remains active until the end of the next segment
- The Receiver IP in Wifi settings of a device isn't always properly set to the currently set Receiver IP on the device
- The "Selecting team" loading screen doesn't show immediately and disappears prematurely when starting up Studio Beta
- Clips in the export list aren't updated if a clip is renamed
- A selected object remains selected when entering clip view, even if it's not in the clip
- Application window resize issues:
- The 3D viewport out-of-view arrows don't adjust properly when resizing
- Some text from collapsed left or right panels may show