Release Notes - Blender Plugin 1.4.4

Download link

You can download the latest Blender plugin here.

Supports

Blender 3.3 to 5.2. Add Example Actor needs Blender 4.2 or newer.

Installation

Please uninstall any previously installed versions of the plugin before installing

Instructions for uninstalling the previous plugin and installing the updated plugin can be found here.

New

  • Blender 5 support, tested up to Blender 5.2.
  • Straighten Arms for A-pose characters, so they can be streamed without rebuilding the rig.
  • Add Example Actor works again, now with the face set up. It needs Blender 4.2 or newer and is disabled with a hint on older versions.

Fixed

  • Recordings play back on Blender 4.4 and newer. Before, recorded animation did not play.
  • No more single-frame rotation flips in recordings during fast or twisting movement.
  • Rotated and parented characters now stream relative to the direction they face. Walking, leaning and limb motion all follow the character. Model your character facing Blender's front (-Y); you can then rotate the object freely.
  • Characters made in Blender (for example MPFB) no longer rise into the air when the actor walks forward.
  • Crouches and jumps are now scaled to the character's size, like walking already was.
  • Add Example Actor no longer deletes your other collections, reports a clear error if the file fails to load, and is unavailable while the receiver is running (this could crash Blender).
  • Set as T-Pose is blocked while streaming to an animated character, so the streamed pose can no longer be saved as the T-pose by accident.
  • Auto Detect no longer assigns the same bone to two body parts, checks your custom names first, recognises more MPFB bones (index fingers, neck, toes) and clavicle names.
  • Retargeting: Build Bone List no longer maps two bones to the same target (which made Retarget Animation stop with "Duplicate target bone entries found").
  • Updates now come from Rokoko's current GitHub organisation.

Changed

  • Minimum Blender version is now 3.3.
  • A saved custom bone mapping can no longer claim a bone that an earlier body part already uses.
  • Custom bone and shape names are read in lowercase, so capitals in a hand-edited file no longer matter.

Known issues

  • Thumbs can look wrong on some characters made in Blender (for example MPFB). FBX characters such as Newton are fine.
  • Running two Blender versions with different Python versions (for example an LTS and the latest release) can reset each other's installed libraries. If the streaming panels disappear after switching, click Install Required Libraries again.
  • Characters whose pose bones are scaled (not 1.0) can overshoot for the first few frames of streaming. Reset the pose scale to 1.0 before streaming.

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